Awful adaptations: remastered
Adaptations shouldn’t be too similar to the source
RONNIE SAENZ / CONTRIBUTOR / THE USD VISTA
One of the most popular video game franchises of all time, “Super Mario Bros.” has just received its first theatrical adaptation since 1993. “The Super Mario Bros. Movie,” released on April 5, 2023, was met with a $377 million global box office opening, the biggest opening for an animated film ever. It will most likely go down as one of the most lucrative adaptations in cinema history, alongside the “Lord of the Rings” and The Marvel Cinematic Universe.
Audiences loved “The Super Mario Bros. Movie” giving it a 96% on Rotten Tomatoes, but critics not so much as the critic score on Rotten Tomatoes is 59%. In one word, the critical response has been “meh,” with many citing the lack of characterization and plot. Critics and audiences are butting heads once again, and I find myself somewhere in the middle.
As a Mario fan, I enjoyed “The Super Mario Bros. Movie,” but as a film lover, this movie plays it too safe. There is a reference to the source material in every frame. It’s like jangling keys in front of a toddler in hopes of calming them. Even characters original to the movie are references. Take for instance Mario and Luigi’s father and uncle, who have never been seen or mentioned in the source material. Even though they are “original,” they bear a striking resemblance to Talon and Ingo, two characters from another Nintendo intellectual property, “The Legend of Zelda.” So even characters original to the film are references to pre-existing characters.
It’s a shame, because the parts of the film that were original were the parts I enjoyed the most, especially Bowser’s musical number. It’s as if the film is constantly on its knees begging the audience to pay attention, and it’s very patronizing. I know my last article on video game adaptations called for more faithfulness to the source material, but a complete regurgitation of the material still can’t replace a compelling story, good writing or unique characterization.
In my last article, “The last of awful adaptations,” I talked about season one of “The Last of Us” on HBO Max, and how it’s so great because it follows the game closely. At the time of writing that article, only the first two episodes of that show had been released. After the release of the article, I saw episode three and my mind changed. The meat of episode three of “The Last of Us” was completely original, yet it was a televised masterpiece. Critics and audiences agree as well, with IGN even giving it the highest score among any episode in the season. Even though it wasn’t from the game, “The Last of Us” episode three was amazing, and by far one of the most popular from the season.
This is evidence that taking risks with the source material can yield something audiences and critics can equally like. By stepping outside the comfort zone of telling the exact same story as the game, “The Last of Us” show gave us something new for old and new fans to enjoy.
Some may argue that “The Super Mario Bros. Movie” doesn’t need to be a groundbreaking film. After all, “Super Mario Bros” as a franchise is not known for its compelling stories. Mario is meant to be a versatile mascot and is used in a number of different video game genres. But a character like Joel from “The Last of Us” would look out of place playing tennis or racing a go kart. Despite this, the “Super Mario Bros” is known for originality. Every new Mario game features new ideas, new ways to play, new settings and characters. Mario games do not dwell on old ideas, but instead expand on new ones. However, “The Super Mario Bros. Movie” didn’t try anything new. The newest thing it tries is that Luigi is captured by Bowser instead of Princess Peach. As such, originality is one of the lacking references in “The Super Mario Bros Movie”
“The Last of Us” and “Super Mario Bros” video game series are on the complete opposite sides of the spectrum when it comes to what they are trying to achieve. “The Last of Us” show wants to create stories, and “The Super Mario Bros. Movie” wants to create family fun, no matter what. Just because “The Super Mario Bros. Movie” prioritizes family fun, doesn’t excuse it for heavily depending on references to create that fun.
If you’ve played a “Super Mario Bros” game, you’ll know the best part is how unique each game is, and how that uniqueness and risk strengthens the game instead of diluting it. Wouldn’t you want the same standard to be applied to a Mario movie? Studios need to realize that 90 minutes of cameos and easter eggs may work to make an egregious amount of money, but it won’t keep audiences engaged forever. I think audiences need to watch out for adaptations that play it safe, because there is no reason to watch a Mario movie that only shows you everything you’ve seen in a Mario game.
There were many original moments in the film I liked. However, the film does push the limit for how many references I want in a film, and I definitely don’t want to encourage the making of films that rely so heavily on recognition instead of plot and character arcs. “The Super Mario Bros. Movie” could set a precedent for all adaptations to become indulgent of the source material instead of respectful, which would be tragic.